Building Futures. Achieving Greatness.
The 2014 national curriculum introduced a new subject, computing, which replaced ICT Computing is concerned with how computers and computer systems work, and how they are designed and programmed. A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world.
In Computing pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.
The role of programming in computer science is similar to that of practical work in the other sciences – it provides motivation, and a context within which ideas are brought to life. Information technology deals with applying computer systems to solve real-world problems. Computing is more than programming, but programming is an absolutely central process for Computing. In an educational context, programming encourages creativity, logical thought, precision and problem-solving, and helps foster the personal, learning and thinking skills required in the modern school curriculum.
Children’s natural curiosity has always driven them to develop an understanding of the world around them and this is no different when it comes to understanding technology; both how it works and what it can do for us. From their first, early experiences with technology, pupils begin to make sense of how it works and the opportunities it can provide. Throughout their time in primary education, pupils now need to extend that understanding to include computer networks such as the Internet, and the services they can provide such as the World Wide Web. Teachers need to provide practical, fun experiences that allow pupils to make links with their existing understanding of the world around them. In doing so, pupils will become much more effective creators and users of digital content.
Digital Literacy is the ability to effectively and critically navigate, find, evaluate summarise, use, create and communicate information using a range of digital technologies. It deals with the appropriate use of technology generated words, images sounds and motion. Developing digital literacy is increasingly important because it supports learners to be confident and competent in their use of technology in a wide variety of contexts. The inter-related components of Digital Literacy can and should be developed alongside subject specific knowledge and understanding. It may be useful to think of Digital Literacy as made up of several, intertwining elements, with aspects of collecting and manipulating data and presenting information running throughout. Your child's developing capability will benefit from experiencing a wide range of progressive learning experiences, with several of these areas linked together.
Computing at Bewick Bridge Community Primary School
At Bewick Bridge Computing is integrated into the IPC with one unit each year having a Computing focus with learning goals which ensure a coverage of the Computing curriculum, particularly the programming elements. The IPC provides purpose and context for pupils' learning in Computing. In addition to this Digital Literacy and Understanding Technology are also taught in a variety of contexts making links with other curriculum areas to develop skills in data collection and presentation, research skills and how to use the internet in different ways.
Computing is not just about using a computer. It also includes the use of tablets, game consoles , controllable toys, digital cameras and everyday equipment such as a tape recorder or DVD player. Children can be helped to develop their computing skills at home by:
· Sending an email to a friend
· Drawing a picture on screen
· Using the Internet to research a class topic
· Planning a route with a controllable toy
· Using interactive games
· Playing on an educational App or web based game.